mp3splt-gtk 0.9.2
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player_control.h
1/**********************************************************
2 *
3 * mp3splt-gtk -- utility based on mp3splt,
4 * for mp3/ogg splitting without decoding
5 *
6 * Copyright: (C) 2005-2014 Alexandru Munteanu
7 * Contact: m@ioalex.net
8 *
9 *
10 * http://mp3splt.sourceforge.net/
11 *
12 *********************************************************/
13
14/**********************************************************
15 *
16 * This program is free software; you can redistribute it and/or
17 * modify it under the terms of the GNU General Public License
18 * as published by the Free Software Foundation; either version 2
19 * of the License, or (at your option) any later version.
20 *
21 * This program is distributed in the hope that it will be useful,
22 * but WITHOUT ANY WARRANTY; without even the implied warranty of
23 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
24 * GNU General Public License for more details.
25 *
26 * You should have received a copy of the GNU General Public License
27 * along with this program; if not, write to the Free Software
28 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
29 * USA.
30 *
31 *********************************************************/
32
33/**********************************************************
34 * Filename: player_control.h
35 *
36 * header of player_control.c, defines constants, etc..
37 *********************************************************/
38
39#ifndef PLAYER_CONTROL_H
40
41#define PLAYER_CONTROL_H
42
43#include "external_includes.h"
44
45#include "snackamp_control.h"
46#include "audacious_control.h"
47#include "gstreamer_control.h"
48
49#define PLAYER_AUDACIOUS 1
50#define PLAYER_SNACKAMP 2
51#define PLAYER_GSTREAMER 3
52
56void player_start(ui_state *ui);
57void player_start_add_files(GList *list, ui_state *ui);
58void player_add_files(GList *list, ui_state *ui);
59void player_add_files_and_select(GList *list, ui_state *ui);
60void player_add_play_files(GList *list, ui_state *ui);
61void player_start_play_with_songs(GList *list, ui_state *ui);
62void player_play(ui_state *ui);
63void player_stop(ui_state *ui);
64void player_pause(ui_state *ui);
65void player_next(ui_state *ui);
66void player_prev(ui_state *ui);
67void player_seek(gint position, ui_state *ui);
68void player_get_song_infos(gchar *total_infos, ui_state *ui);
72gchar *player_get_title(ui_state *ui);
74void player_set_volume(gint volume, ui_state *ui);
76gint player_quit(ui_state *ui);
77
78#endif
79
void player_add_files(GList *list, ui_state *ui)
add files to playlist
gint player_is_paused(ui_state *ui)
Check if the player is paused.
void player_play(ui_state *ui)
plays the song
gint player_get_total_time(ui_state *ui)
returns total time of the song
void player_stop(ui_state *ui)
stops the song
void player_start_add_files(GList *list, ui_state *ui)
start player and add files to playlist
gchar * player_get_title(ui_state *ui)
Get the title of the song.
void player_start_play_with_songs(GList *list, ui_state *ui)
starts the player
void player_get_song_infos(gchar *total_infos, ui_state *ui)
get infos about the song
void player_add_files_and_select(GList *list, ui_state *ui)
add files to playlist
gint player_quit(ui_state *ui)
quits the player
void player_set_volume(gint volume, ui_state *ui)
sets the volume of the player
void player_prev(ui_state *ui)
pass to the previous song
gint player_get_playlist_number(ui_state *ui)
returns the number of songs in the playlist
void player_seek(gint position, ui_state *ui)
jumps to a position in the song
gchar * player_get_filename(ui_state *ui)
gets the filename of the current song
void player_start(ui_state *ui)
starts the player
gint player_is_running(ui_state *ui)
returns FALSE if the player is not running, else TRUE
gint player_is_playing(ui_state *ui)
returns TRUE if the player is playing, else FALSE
gint player_get_elapsed_time(ui_state *ui)
returns the elapsed time of the player
gint player_get_volume(ui_state *ui)
gets the volume of the player
void player_next(ui_state *ui)
pass to the next song
void player_pause(ui_state *ui)
pause the song
void player_add_play_files(GList *list, ui_state *ui)
add files to playlist